11. December 2009 00:09
By
Rogue
In
C# | XNA Game Development
Ok so enough changes have been made to warrant another post.
Name has been changed to Spirit Level.
There is now a menu at the bottom with 3 buttons. On the left is normal level, middle is graphs, right is about.
At the top left on the level page there is a little save icon. Lets say you are hang...
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62e893b4-d5a1-452b-b48e-6b433827fb01|8|4.4
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8. December 2009 19:38
By
Rogue
In
C# | XNA Game Development
EDIT: New version here: SPIRITLEVEL
Ive been REALLY busy for a while and havent touched XNA so just to refresh I had an hour or so free today and threw this together.
Its a very basic level for the ZHD. I havent ever used an actual one so I dont know how the bubbles are meant to react etc....
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62ccb07b-e1cf-490a-93ab-fa4af6689941|4|5.0
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10. November 2009 00:52
By
Rogue
In
C# | XNA Game Development
From this update forward I will be versioning because else it may get quite confusing.
So this is zNotes 1.07.
This turned out as quite a big update:
Changes:
You can now set your time zone to make the time correct
Faster keyboard load time
Slightly bigger New Note button
Temporary ...
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a437a203-b1f1-4a93-82e9-8592e95e0904|13|4.7
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6. November 2009 08:30
By
Rogue
In
C# | XNA Game Development
Ok so there were a couple big problems with the first one I posted. Ive been really really busy so this only has about an hour of changes since the last one. Really sorry, it will get a significant update soon!
This one fixes capsSome minor changes you might not noticeNew backscreen when you create...
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5d135a0e-6f76-4c47-87d9-efe41dd84f61|6|4.7
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5. November 2009 09:02
By
Rogue
In
C# | XNA Game Development
THIS IS UNFINISHED, DONT DO IT JUST YET
A user on ZB's asked me how to create a slidey menu for the Zune HD. So here is a quick tutorial. Ive made it very simple instead of being perfect coding so if you want something like this, rather use it for the idea instead of the actual implementation(unles...
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b395a8b4-2543-4630-b605-621dc674ae73|5|5.0
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30. October 2009 22:01
By
Rogue
In
C# | XNA Game Development
Hey guys, so heres version 1 in the flesh(or bytes I spose).
There are some issues that I know about but those will all be fixed in version 1.1.Current issues: Keyboard only has three lines and you cant go further back than that unless you backspace.Keyboards up and down arrows dont work. Please us...
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df99f5fc-63f5-4966-b909-ca96b928d5de|8|5.0
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27. October 2009 02:19
By
Rogue
In
C# | XNA Game Development
EDIT: I have made a new post here http://www.roguecode.co.za/roguecode/post/ZuneHD-zNotes-(Download).aspx with the download. The stuff below is still relevent tho.
Well, I thought I would post what ive been working on for the last little bit(which is also wh...
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19. October 2009 23:40
By
Rogue
In
C# | XNA Game Development
App Name: ZuneBoardVersion: 0.1 betaCreator: rogue / roguemat
Ok so heres what ive been working on the past 2 days. Its the first 3rd party keyboard for ZuneHD! Its easily plugable into any game or app without you needing to know how it works at all!
This is the version 0.1 so its obviously a beta...
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cc5fd688-47e5-4fe0-9575-a80bf326bf18|9|4.9
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17. October 2009 11:51
By
Rogue
In
C# | XNA Game Development
A 3rd party keyboard for the ZHD that im working on, which will allow any XNA dev to easily add it into their games. EDIT: Update here: http://www.roguecode.co.za/roguecode/post/ZuneHD-Keyboard!!-(ZuneBoard).aspx
e01e017e-8dc4-4707-b192-25e0afee1dc5|4|3.0
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13. October 2009 17:32
By
Rogue
In
C# | XNA Game Development
A totally useless app, which is also very badly made. Just to show how to use the accelerometer.
Instructions: Place zune FLAT on table and open app, then standing over it looking straight down tilt the zune whichever way u want and it keeps looking at you ;)
Downloads:
E...
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2a3621c3-f584-42e4-b255-eeb017d93ae8|4|4.5
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